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Old Apr 13, 2005, 01:11 AM // 01:11   #1
Krytan Explorer
 
Ilya Khan's Avatar
 
Join Date: Apr 2005
Location: Los Angeles, CA
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Profession: Me/Mo
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Default Necro/? Build

I was thinking, would it be a good idea if one were to have a Necro primary with many points in Death Magic and Soul Reaping (The 3rd could be a monk or warrior skill or whatever secondary class you may choose) and then raise a few minions before whatever battle it may be (the weakest minions prefferably) have them attack and you may infuse your conditions onto your minions and then use Taste of Death to steal HP from your minions. Now the reason I would say the weakest minion is the best for this, is because once that minion dies (either from enemy or Taste of Death), you get the energy refund from Soul Reaping. Would this build work as a tank? How else could I possibly improve this kind of character while still keeping the same principle I have just mentioned? Thanks for reading.
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Old Apr 13, 2005, 01:33 AM // 01:33   #2
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Quote:
Originally Posted by Ilya Khan
... and then raise a few minions before whatever battle it may be ...
You have to have corpses to do this, so hopefully you have a few handy that haven't vanished after the previous battle.
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Old Apr 13, 2005, 01:57 AM // 01:57   #3
Ascalonian Squire
 
 
Join Date: Apr 2005
Location: Beyond the Shiver Peaks in the Ring of Fire
Guild: NKM
Profession: Rt/
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I have a N/W im using that is using similar to what you are wanting to use I will post the build so you can see if you like it or not.

Attribute Calculator Character Dump


Class: Necromancer / Warrior

Assumed items:
+1 to Soul Reaping
+2 to Blood Magic
+1 to Death Magic

Attributes: (cost)
Soul Reaping: 5+1 (15)
Blood Magic: 10+2 (61)
Death Magic: 10+1 (61)
Swordsmanship: 10 (61)

Total attribute points used: 198/200


Skills:
1) Frenzy (availability) - (5,0,4) For 8 seconds, you attack 35% faster but take double damage.
2) Sever Artery (availability) - (4a,0,0) If this attack hits, the opponent begins bleeding for 18 seconds, losing health over time.
3) Galrath Slash (availability) - (8a,0,0) This attack strikes for +27 damage if it hits.
4) Final Thrust (availability) - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 27 more damage. This damage is doubled if your target was below 50% health.
5) Taste of Death (availability) - (5,14,0) Steal 320 health from target animated undead ally.
6) Dark Bond (availability) - (10,2,60) For the next 54 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.
7) Infuse Condition (availability) - (10,1,60) For the next 48 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
8) Animate Bone Horror (availability) - (15,3,5) Exploit target corpse to animate a level 13 Bone Horror.

Frenzy is just a filler im using for the time being but i may replace it.

Also some other skill you could consider using is Vernda's Sacrafice this skill if used with thinfused condition can basically give you a good healthy army of Long lasting life batteries atthe cost of one getting all you conditions, Death Nova (good combo to use with Taste of death), and also now that i look at it Grenth's balance could have some use in the build. After you get a couple minions going with Infuse Conditions and Dark Bond on them you will be able to take quite a Beating. Also if you prefer you can get the Death Magic +skill item instead of the Blood one.
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Old Apr 13, 2005, 12:55 PM // 12:55   #4
Wilds Pathfinder
 
Join Date: Feb 2005
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nobody bothers to inflict conditions on minions. The only condition you could possibly get from a minion is on fire, cripple or blind. Don't forget minions are immune to bleed, poison and disease and they don't get dazed either cos they don't cast.
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Old Apr 13, 2005, 07:29 PM // 19:29   #5
Ascalonian Squire
 
 
Join Date: Apr 2005
Location: Beyond the Shiver Peaks in the Ring of Fire
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I am talking about what ever Conditions i transfered to them before i used the skill.
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